A Billion Suns is a tabletop science-fiction miniatures wargame of interstellar combat for 2-4 players. Each player commands a fleet of mighty battleships, sleek destroyers and agile fighters as they battle for supremacy of the stars.

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Core Rules

Basic Training

Eras of Play

Appendices

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When combined with some spaceship miniatures, a tape measure and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat.

How to Approach This Book

To get started with A Billion Suns, read the Core Rules, gather some miniatures to represent the Training Fleets then play the two Basic Training missions: Combat Simulator and Management Training.

Once you have the basics down, you pick a Era of Play:

While they all use the same core rules, each game mode provides specific rules for building your fleet, setting up and winning games, and linking games together as a campaign.

<aside> đźš§ You will see yellow callouts like this. These are temporary notes as I work through the design process.

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What You Will Need To Play

A Billion Suns is a tabletop wargame for 2-4 players. Each player commands a fleet, made up of units of ships. You will also need the following:

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**Download Ship Cards (PDF)**

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Tokens

You will need tokens (or gems) to represent the following:

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Missions sometimes need a variety of different token types. Don’t stress about having a matching token design for every variety of token. You can just use different coloured gems, dice or tokens salvaged from other games. As long as everyone knows which tokens represent what during a particular game, you’ll be fine.

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Core Rules

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All text, images and diagrams found on this website is copyright Mike Hutchinson 2025.

The current playtesting focus is: Core Rules revisions and **Basic Training scenarios.** To get involved, join the ABS-Beta discord, here.

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